• sp3ctr4l@lemmy.dbzer0.com
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    1 day ago

    I mean, the entirety of DLSS, and Realtime Raytracing, has been an ongoing insult to the more technical aspects of game engine design snd optimization.

    Now everyone else can experience the level of disgust that people who’ve been figuring out all kinds of tricks and hacks that become either a ‘secret sauce’ or an industry standard rendering method, that those people have been experiencing since Nvidia started this whole mess.

    Howabout we just figure out a more effective and also faster way to do AA, eh?

    You know, not go down the TAA branch of the tech tree, that lead us to where we are now?

    Oh or hey, howabout this:

    Actually improve NPC AI in video games, decision making / behavior models, maybe a little submodule on a GPU that’s optimized to run some kind of standardized genetic learning algo data format, or maybe figure out a way to do Goal Oriented Action Planning in the shader buffer, somehow, you know the kind of AI that’s so awesome in FEAR?

    • inclementimmigrant@lemmy.worldOP
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      7 hours ago

      Considering that DLSS and DLAA are, and I would image that the FSR equivalents are too, separate processes so they could drop DLSS and just concentrate on DLAA. But that’s not where the money and ray tracing is, and part of that is also on gamers in general since there’s always such a focus on FPS, something that even I’m guilty of, and not visual quality.