Long-in-the-works colony sim MMO Seed is shaping up into something that looks like EVE Online for RimWorld fans.

    • rozodru@piefed.world
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      15 hours ago

      as someone who has played EVE Online since launch…yup that sounds about right.

      “leveling up” in EVE isn’t based on XP, it’s time based. you buy skills, had them to your skill queue, and they level up over hours, days, or even weeks. Or if you’re building something again that’s all time based. you either log off or do something else in game.

      Hell due to the meta in the game and the massive player alliances there’s some alliance leaders that don’t even bother logging in. They just manage their alliance out of game. you can easily “play” EVE without actually playing EVE. so former EVE devs doing something like this shouldn’t surprise anyone.

      • FauxLiving@lemmy.world
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        9 hours ago

        Hell due to the meta in the game and the massive player alliances there’s some alliance leaders that don’t even bother logging in. They just manage their alliance out of game. you can easily “play” EVE without actually playing EVE. so former EVE devs doing something like this shouldn’t surprise anyone.

        This is very true. I spent a good year casually playing EVE and never undocking from Jita 4-4. I was basically playing spreadsheets and logistics contracts, earning more money than a person flying a ship and grinding isk. Then moved to doing carrier logistics for a large Bee-based alliance.

        e: If you were into this kind of spreadsheets gameplay, look at Prosperous Universe. It’s basically EVE if they removed all of the spaceship stuff and left the trade hubs and planet/moon installations.

        • rozodru@piefed.world
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          11 hours ago

          exactly. And your bee-based alliance former leader was the main alliance leader that never logged in. Mittani basically played EVE Offline.

          • FauxLiving@lemmy.world
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            9 hours ago

            I have so many memories of that game, boring 90% of the time but that other 10% was peak video gaming.

            Mittens was the hardest working EVE player who never logged in. He made good propaganda though and the folks that did that kind of stuff were great for morale. The BoB director that defected and disbanded the BoB alliance did so mostly because we were having fun and BoB was super serious and toxic. A cultural victory, if you will.

            Speaking of morale, Suas’ Little Bees song, sung to ‘Let it Be’: https://www.youtube.com/watch?v=p-m-0RlqMHM was awesome. I was in the fleet TS when he demo’d the song and promised to release it if we could get a foothold into delve, which did eventually happen.

            Also, RIP Vile Rat.

            Anyway, I don’t know how the game is now (I haven’t played in over a decade) but it left an impression.

            I’ll definitely try this new game.

            • rozodru@piefed.world
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              8 hours ago

              Suas was awesome. one year at Fanfest he played Little Bees with a guitar at a bar. it was awesome.

              Also his video of flying a Titan is still my favourite EVE video of all time. Yelling “BOOYA!” when his Titan went to warp.

              I miss the old Goonswarm.

              • FauxLiving@lemmy.world
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                6 hours ago

                I remember my first big battle.

                One Friday afternoon as we started fleet operations, the subcap fleet was being aligned on a non-reinforced POS. This is normally a really bad idea considering the POS can blow subcaps out of the water in a cycle or two.

                As it turns out they were staging their capital ships at a new, unarmed, POS who’s password was leaked due to a GIA agent who had an undercover Jump Freighter alt in the BoB alliance.

                Just before we landed on grid the fleet commander posted the POS’s password in chat. This doesn’t let you shoot into the POS, but you could bump ships out of the POS shields by flying into them. This is (was?) even more effective against capital ships who have terrible turning radius and acceleration. We interdicted the shit out of the PoS, lit a cyno for a around 50 dreadnoughts and played bumper cars with a few Nyx while the seiged dreadnoughts chewed them up.

                After about an hour, and 2 and a half Nyx later, they brought in their subcap fleet through the gate, dropped an Avatar on us, dd’d our entire subcap fleet, and then jumped in and bubbled our dreadnoughts.

                We were reforming at a station 2 systems away and fleet command sent out an alert over Jabber (this was before Discord so we had an entire array of goonfleet hosted services) for cap pilots to login.

                We ended up with an Erebus, another 20 dreadnoughts and some carriers and motherships for the 2nd wave. The Erebus DD’d their subcap fleet, our subcaps jumped on grid and tackled the Avatar. Our Dreadnoughts had it about halfway through armor and the motherships in the POS were logging/not coming out to try to save it.

                They managed to get their subcapital fleet, 2 motherships and a few carriers back into the fight as the Avatar went into structure and by that time it was taking upwards of 10 minutes to get a lock (this was also pre-time dialation). We were chewing through their hictors so our dreads could jump out after the Avatar died… the the node crashed.

                The Avatar pilot didn’t log back in immediately so we camped that POS location for nearly 2 weeks straight. I think it got away by logging in right after maintenance and immediately getting cyno’d out.

                Technically a win, isk-wise, but losing the Avatar kill hurt (it died a few weeks later in another large engagement but I wasn’t there).

                I don’t think I managed to land a single attack between getting DDd and the lag but it definitely hooked me on the fleet combat side of things.

                Anyway, Rho Squad

    • FauxLiving@lemmy.world
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      19 hours ago

      If it is anything like EVE it just means that there are systems that work in real-time and operate even when you’re offline.

      For example, if you tell your colonists to built a factory… it may take 36 hours but you don’t have to be online for them to work. Also, in EVE, your character’s skill progression happens if you’re online or not. Level 1 in a skill may take 2-3 minutes, and level 5 for some of the highest level skills could take weeks.