I played the first 20h, of which there was a solid 4h where I was not in control of my character, and a lot of immersion breaking bad game design elements (Griffon quest was particularly jarring). So I dropped it and never understood the hype either. CP2077 was yet another reminder that CDPR game design is mid at best.
I played the first 20h, of which there was a solid 4h where I was not in control of my character, and a lot of immersion breaking bad game design elements (Griffon quest was particularly jarring). So I dropped it and never understood the hype either. CP2077 was yet another reminder that CDPR game design is mid at best.