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I wonder, how hard is it to create a Linux port of a game? And what are the benefits with proton working so well with most games?
Yeah valve told devs to just develop for windows and optimize for Proton. As for how hard it is, it depends on the engine used, some such as Godot allow you to just export directly for Linux
I assume it’s less an issue of doing it once and more about that you now have another release to support that will need to be tested and patched separate from the windows releases.


