Stardew Valley. I don’t know if the game has gotten easier since I first played it or if I know what to plan for but I’m not even done with year 1 and I already have 5 of the 6 community building stars and the last star is stuck behind a crop I can’t access until year 2. This is a stark contrast to my first playthrough where at the end of year 2 I had only 3 of the 6 stars.
I love how much has been added to game since the 1.0 release, it’s all so seamless I’m having a difficult job telling the new stuff from the old stuff. I’m having a blast but I should’ve taken one the new farm layouts instead of sticking to the original, but I guess I’ll give that a go when I do a modded playthrough.
The only negative I have is that I wish the controls were improved. It was my biggest criticism at launch and it’s still my biggest issue with the game. Input buffering and remembering the original orientation of the character after certain actions (such as eating) would instantly make the game feel more responsive.
Stardew Valley. I don’t know if the game has gotten easier since I first played it or if I know what to plan for but I’m not even done with year 1 and I already have 5 of the 6 community building stars and the last star is stuck behind a crop I can’t access until year 2. This is a stark contrast to my first playthrough where at the end of year 2 I had only 3 of the 6 stars.
I love how much has been added to game since the 1.0 release, it’s all so seamless I’m having a difficult job telling the new stuff from the old stuff. I’m having a blast but I should’ve taken one the new farm layouts instead of sticking to the original, but I guess I’ll give that a go when I do a modded playthrough.
The only negative I have is that I wish the controls were improved. It was my biggest criticism at launch and it’s still my biggest issue with the game. Input buffering and remembering the original orientation of the character after certain actions (such as eating) would instantly make the game feel more responsive.