

The writing is good.
You can do tactical turn based combat without DND, too. Divinity’s system wasn’t amazing but it was pretty good. Final Fantasy Tactics is a classic. Other games I’m blanking on right now.
The writing is good.
You can do tactical turn based combat without DND, too. Divinity’s system wasn’t amazing but it was pretty good. Final Fantasy Tactics is a classic. Other games I’m blanking on right now.
I hope someone makes a total conversion that changes the rules system to something better than D&D.
I’ve also run mint and ubuntu, but this was very smooth.
The only problem so far are I get a crackling in my headphones in at least one game (guild wars 2), and I’m not sure how to diagnose that. One of the related problems of windows being so dominant is the internet is full of SEO slop for windows problems
Switched to linux (popos - so far so good) this month because fuck microsoft. yeah, some things aren’t perfect or require extra steps (modding, usually) but fuck microsoft. Fuck their AI shit, fuck their “recall” spyware, fuck their CEO that babbles about AI while laying off thousands of workers.
I have zero interest in this. :old man yells at cloud:
Ds2 is worth playing if you like the franchise/genre. It tries some stuff different from the previous game, and some of it works.
It think it’s also easier than ds1, and maybe DS3. I almost cleared it without dying, just using a normal build. Because of the weird “lose max health on death” mechanic, if you die a lot it can snowball, but if you stay alive your max health is pretty generous.
Crawl is one of my favorite rogue likes!
One of my friends who is in no way a coder knows the vim navigation from crawl now
The level scaling in Oblivion and Skyrim are worse, true. It’s kind of impressive how bad an idea and execution the level scaling in Oblivion was. They place enemies based on your total level, so if you leveled up from non-combat skills then you’ll have a bad time. It makes exploring kind of pointless, because you’ll never find anything interesting. And then there were the bandits wearing thousands of GP worth of equipment mugging you for 100gp.
one of the original developers recently came out and said it was a huge mistake: https://www.rockpapershotgun.com/elder-scrolls-4-oblivions-level-scaling-was-a-mistake-says-designer-so-why-is-it-in-the-remaster
In morrowind, not much scales with you so it matters less. You can’t raise a skill above its stat, so you can kind of paint yourself into a corner with bad leveling. (Though I think you can use fortify-attribute to get around that at trainers)
Morrowind’s combat system is… if you’re feeling generous: weird. if you’re not: bad.
You click on an enemy and it rolls dice to see if you hit. Your chance to hit is determined by your skills and stats, and your fatigue. yes, fatigue. If you’ve been sprinting and your fatigue is empty, you’ll probably miss more. This combos badly with the glacial movement speed of the game.
You also want to hold the attack button a little longer to do more damage.
If you start with a good axe skill (like 50), you can often hold to attack and knock people over, then finish them off. You might want to set “always use best attack” to true in the options- weapons typically have like a few moves, but one is usually better.
The “bound weapon” spells are also good- they’re kind of cheap, and give you a high damage weapon that also boosts your skill by 10. There’s a merchant that sells a couple weapons that turn into bound weapons in Balmora.
Blocking is also just a dice roll. I think it’s better to just get a giant two-hander and kill them faster, but opinions differ.
Also fun: If you damage someone’s strength to 0, they can’t move. If you have a spear, your reach is probably longer than theirs. You can kill almost anything this way.
also, while i’m here, the native leveling system is bonkers. You gain levels when your major skills improve. You get three stat increases based on any skills that went up. You can get up to +5 for each stat increase. This is not retroactive. If you level up and pick a +2 in strength, that’s what you get. This creates some utterly bizarre incentives. People would pick skills they don’t want to use as their major skills so they can control leveling, and pay trainers to bump skills tied to stats they want to increase. It’s horrible. You can kind of ignore it, but you’ll be much weaker than you would be if you play into it.
I recently reinstalled BL3 for a bit and I think I spent more time downloading it (like 100gb for unknown reasons) than I did playing it.
The pacing is bad. Too much walking around or listening to people talk, not enough doing stuff.
The itemization is kind of bad. Like yeah there’s millions of guns but most of them are trash, and looking through a dozen to compare [damage, clip size, reload speed, etc] in that fucking awful UI is tedious.
The gameplay is kind of bad. Most things don’t really react to being shot. It’s just shield and HP sponges.
They haven’t really changed much since like the first game launched in like 2009. That’s like 15 years. Still basically the same game.
It’ll probably sell a bunch of copies because of the brand, and a lot of people are low information, but I don’t think it’ll be good.
Oblivion is the go-to example of how not to do level scaling. It’s impressive how badly they fucked it up. Like, they managed to make exploring pointless and unexciting.
You find a tomb, but you know that whatever’s inside will be “level appropriate”. If you’re low level it’ll be steel weapons, and if you’re high level it’ll be daedric. There’s not really any point in going in at low level. Might as well level up some other way and come back when the loot will be good.
On top of that, the gameplay is so bland and unresponsive that you can’t really punch above your weight class. The game is very much a levels game. It’s not like Dark Souls where someone can get really good and beat the whole thing while naked (and in the game, too). There’s a lot of “well, this guard is level 30 and you’re 10, so no matter how many times you hit him with your hammer he’s not going to flinch.” Knowing you’re always going to get kind of bland treasure wouldn’t be so bad if the act of getting it was fun. Like, sometimes a tomb or whatever in Elden Ring will have crap loot, but it’s still a solid core gameplay.
Morrowind had a lot of these problems, but it was also kind of wacky and heartfelt.
I kind of assume Microsoft’s real motivation was to make Linux harder to install, and the “oh it’s more secure” stuff is a happy coincidence for them.