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Cake day: June 18th, 2023

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  • one that would be poorly maintained by both us and EAC due to the low user base.

    I’m sure I’ve been playing a lot of games with EAC, because it’s actually one of the few ones that support Linux.

    If I’m not mistaken (judging entirely by the RAC popup/loading), from the games I’m playing, Hell Let Loose, Fellowship, Helldivers 2, I think even The Finals used it.

    Hell Let Loose wasn’t working at first, because you have to check a checkbox and enable Linux support when building, which did take them a while.

    So, unless I’m misremembering/confusing it with another anticheat, this is bullshit.

    Also “unless you have an in-house anti-cheat team”

    You made millions out of your player base. You can afford it. You’re just lazy.




  • It’s just a skill issue on the part of the developers.

    Making anti-cheat properly is hard. Writing a spyware that watches everything that happens on your PC and blocks any attempts of touching the game is way easier, but bypassing that is easy with solutions that have higher privledges, thus being invisible even for the anti-cheat. You can just fake calls or hide memory from the anti-cheat, or just edit the anti-cheat in itself.

    The solution for that is to run anti-cheat in the highest possible permission - the kernel.

    Now, you could just make another kernel-level program that would have the same permissions to defeat that, or just edit your OS (i.e Linux, or a VM) where your cheat lives outside and has even higher privileges than the anti-cheat.

    This is where Windows comes in - the only way to run kernel code is to have it signed by Microsoft, and that certification process is extremely difficult and annoying, which puts a pretty big hurdle in front of cheat developers. It’s the easy way out.

    You could also somehow reverse-engineer Windows and run a custom version to bypass this. And that’s where TPM comes in, which (if I understood it right) validates that your Windows is the official signed one, and thus the kernel anti-cheat is safe. You can’t have this kind of affirmation on Linux, and the lazy developers who don’t want to invest into actual moderation and proper anti-cheat solutions just resort to kernel anti-cheat rootkit and require TPM to be enabled.

    There’s not much Steam can do about this, aside from locking up their OS with signign keys and certification for priviliged software, along with setting up the whole TPM so you can’t run modified versions, which isn’t really possible since they are based on Linux.