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Joined 2 years ago
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Cake day: December 31st, 2023

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  • Played a bit more of the Lizardmen campaign in Total War: Warhammer 2 (easy campaign difficulty and normal battle difficulty). It feels really good when an in-depth-planned deployment and battle plan turns a predicted “valiant defeat” into a “close victory”. The constant tension between expansion and territorial defense is surprisingly hard to balance, especially with the “main quest” events that spawn Chaos armies a few turns’ march from your capital. The most frustrating so far is how the option to confederate with other Lizardmen factions only seems to be possible if you have no preexisting diplomatic ties - as soon as you sign even a pact of non-aggression the option simply disappears from the diplomacy menu despite good relations/standing.

    I’ve also been playing a bit of Old School RuneScape. The quest line(s) involving the Humans Against Monsters association hit a bit deeper given current events IRL…

    I’m thinking of giving Project Zomboid another try. I wish I had someone to play it with, zombie apocalypse games are much more fun when you can roleplay as a group of survivors (and diversify your skills).


  • [Disco Elysium] takes a lot of energy and a specific mood to play

    Totally! In my experience you need to be depressed, in no small part because of People, and waiting on the final thing that will push you over the edge and make you give up on them entirely, for the game to best resonate with you. You need to love Humanity and yet be weary of her, to have hope and yet be terminally cynical about anything good ever happening.

    It’s almost like the game was designed as therapeutic deprogramming for bitter activists. Then again, I might just be projecting my own experience and perspective.


  • Supreme Commander, especially with the Forged Alliance extension is a super-tight, supe-polished game! My biggest complaint is that the devs bet on CPU single core speed continuing to increase over the years instead of trying to make their game more fully multi-threaded; even on my 5950X it can stutter in the late game.

    I’ve been getting into Beyond all Reason recently, it’s coming along nicely but (to me) is more focused on emulating the Total Annihilation experience than the SupCom one:

    • 2 playable factions, the Armada and the Core (roughly map onto SupCom’s UEF and Cybran, albeit with less flavor and no lore)
    • T1 power generation in SupCom is via power generators (spammable) and geothermal plants (only on certain map squares). BaR has windmills, tidal generators, basic and advanced solar panels that are all spammable as well as geothermal on certain map squares
    • SupCom has land/air/sea factories, BaR has bots/vehicles/planes/hovercraft/seaplanes/amphibious/naval factories.
    • SupCom has 3 unit tiers that each have their own factory, plus a fourth “experimental” whose units are so big they are built as buildings from T3 builders. BaR has like tier 1 and 1.5 units that can be built from T1 factories, tier 2 and 2.5 units that can be built from T2 “advanced” factories, and T3 and experimentals are built from “Experimental” factories — and no T3 builders (!)
    • much less diverse experimental units; Armada has a big walker mech and a fat lightning tank equipped with tactical emp missiles, and Core has and even bigger walker mech and a tank so slow you’d think it was immobile (albeit equipped with a commander’s d-gun).
    • commanders can’t upgrade at all, and can’t even build every T1 building

    The dev team is currently working on a third faction (the Legion) that seems to be somewhat inspired by SupCom’s Aeon and Seraphim.