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Cake day: February 16th, 2024

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  • For me personally, it had some of the features of a milsim, like quicker deaths, squad chat, medics, etc, but lacked a lot of the team-oriented objectives that bring a team together, like larger maps, even quicker deaths, stamina management, resource management and spawns.

    Essentially, it was a bit of a rough combination of arcade and milsim and didn’t quite fit the bill of either. If nearly every single gun takes 1-2 hits to kill someone, but spawns are setup so that they’re all within 100 yards of the other team, it really can get overwhelming incredibly quickly.

    At least, that’s how it felt to me. If nobody is required to make spawn points since they just show up for the main objectives, nobody is going to bother to drive around and set it up better without being friends IRL, or actually just into that part of a milsim fps.


  • Battlebit is kinda dead after the devs started work on a sound update, failed to separate their prod and Dev source branches, and then realized they couldn’t make small changes without finishing the actually really big audio and everything else update first.

    Also, battlebit is in a bit of a weird spot; it was made by the dev team as an arma/squad replacement for people without high tier setups, but was first published with more arcade elements than that initial start would have you expect it to have. There’s been a couple rumors that the devs aren’t happy with how arcadey the gameplay for it is.

    It’s fun for what it is, but there’s not a whole lot of players on it lately, and future gameplay elements aren’t guaranteed.