Oh for sure. Those two games are peak platforming for me.
I’m loving Silksong by the way.
If hollow knight movement involved jumping up and down and dashing left/right, silksong involves moving in more of a saw-tooth pattern. Platforming and combat challenges are feeling fresh as a result.
Right? You get it. It really feels like something special
I feel like I’m learning to play Hollow Knight all over again. I suck, but I know when I wake up tomorrow I’ll be better. And that’s a beautiful feeling
And I just have to say, it’s incredible that team cherry could release this game, with such intense expectations, and not disappoint. I just hope the game doesn’t end too soon
Hard agree. My expectations were “more hollow knight but with a slightly different game feel and maybe ramped up difficulty” and it’s delivering that exactly.
“More hollow knight” might sound reductive, but HK was a 10/10 metroidvania so I see no issues with more of that.
I agree that the change in movement has made it challenging again. I’m sure veterans like Fireb0rn are still crushing everything.
As an Australian I’m extremely patriotic about Team Cherry. Great team.
Yup.
Hollow Knight basically got me into gaming. I struggled plenty and had to redo sections an unreasonable number of times.
Silksong is faithfully recreating that experience, but with even more stunning visuals (I absolutely have to replay on PC), immersive sound and engaging movement. I also started getting lost almost immediately and had to invest in that most OP of all charms.
For what it’s worth, it sounded like they’re excited to keep adding content and really had to force themselves to stop development just so we could get a release so I think odds are pretty good that we’ll get DLC again.
Aaaand they go longer have an obligation to backers to add hornet, so who knows how much they’ll be able to add, or what other games they decide to work on after.
The future’s looking bright.
Oh for sure. Those two games are peak platforming for me.
I’m loving Silksong by the way.
If hollow knight movement involved jumping up and down and dashing left/right, silksong involves moving in more of a saw-tooth pattern. Platforming and combat challenges are feeling fresh as a result.
Right? You get it. It really feels like something special
I feel like I’m learning to play Hollow Knight all over again. I suck, but I know when I wake up tomorrow I’ll be better. And that’s a beautiful feeling
And I just have to say, it’s incredible that team cherry could release this game, with such intense expectations, and not disappoint. I just hope the game doesn’t end too soon
Hard agree. My expectations were “more hollow knight but with a slightly different game feel and maybe ramped up difficulty” and it’s delivering that exactly.
“More hollow knight” might sound reductive, but HK was a 10/10 metroidvania so I see no issues with more of that.
I agree that the change in movement has made it challenging again. I’m sure veterans like Fireb0rn are still crushing everything.
As an Australian I’m extremely patriotic about Team Cherry. Great team.
Yup.
Hollow Knight basically got me into gaming. I struggled plenty and had to redo sections an unreasonable number of times.
Silksong is faithfully recreating that experience, but with even more stunning visuals (I absolutely have to replay on PC), immersive sound and engaging movement. I also started getting lost almost immediately and had to invest in that most OP of all charms.
For what it’s worth, it sounded like they’re excited to keep adding content and really had to force themselves to stop development just so we could get a release so I think odds are pretty good that we’ll get DLC again.
Aaaand they go longer have an obligation to backers to add hornet, so who knows how much they’ll be able to add, or what other games they decide to work on after.
The future’s looking bright.