alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · edit-24 days agoTim Sweeney on Unreal Engine 5 Optimization Issues: "The main cause is order of development" ["Ideally, optimization should begin early—before full content build-out."]clawsomegamer.comexternal-linkmessage-square26fedilinkarrow-up166arrow-down12
arrow-up164arrow-down1external-linkTim Sweeney on Unreal Engine 5 Optimization Issues: "The main cause is order of development" ["Ideally, optimization should begin early—before full content build-out."]clawsomegamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · edit-24 days agomessage-square26fedilink
minus-squareDomi@lemmy.secnd.melinkfedilinkEnglisharrow-up5·4 days agoPretty much every UE5 game I have played so far has it, with very few providing fallbacks to old school lighting. To list some of the worst offenders I can remember right now: Lords of the Fallen (2023) Remnant II Talos Principle 2 and Talos Principle Reawakened Wuchang: Fallen Feathers Supraworld
minus-squareLiveLM@lemmy.ziplinkfedilinkEnglisharrow-up2·edit-24 days agoI looooove Talos Principle but my hardware is getting long in the tooth and 2 runs so blurry (and not well enough to compensate) that I gave up on buying the 1 Remaster, even though I really wanted to play the new bonus chapter…
minus-squareArcane2077@sh.itjust.workslinkfedilinkEnglisharrow-up1·4 days agoah. Dodged all of those 😅
Pretty much every UE5 game I have played so far has it, with very few providing fallbacks to old school lighting.
To list some of the worst offenders I can remember right now:
I looooove Talos Principle but my hardware is getting long in the tooth and 2 runs so blurry (and not well enough to compensate) that I gave up on buying the 1 Remaster, even though I really wanted to play the new bonus chapter…
ah. Dodged all of those 😅