I think the bigger complaint is that, when Galaxy was released, GOG said (back in 2015)
A Linux version of our client is planned eventually … Stay tuned for future announcements
Ten years is plenty of time to implement a launcher, or at least give a planned timeline
Sure, third parties have done it with Heroic, etc. but promising support and not delivering leaves a really bad taste to me
Look at what happened when Epic brought a store to Windows
Those barriers still exist on Linux
GoG makes even less sense to have a launcher because you can just download off their website
Yeah, they promised Linux support years ago with Galaxy 2.0.
It’s basically the reason why I always prefer Steam for my games.I used to purchase everything I could from GOG until I switched to Linux full time. I still like the company and buy some from them, but until they become more Linux friendly or Steam gets worse I’ll still prioritize Steam now. And it’s not only the (very odd) resistance to making a Linux version of Galaxy, I’ve also seen them not offer Linux versions of games even when the developers have released it on other platforms.
I tried to push for GOG purchases too and then I just ended up with games that would receive updates late. I’d miss out on discounts and bundles that make future purchases cheaper, at some point it was cheaper to just rebuy stuff with DLCs on Steam than continue building up the library on GOG.
I also gave their galaxy client a try since it promised a united library for all platforms and then they did a horrible job managing the plugins for other stores - they constantly kept breaking or logging me out while even Playnite worked perfectly out of the box.
In the end I just stopped wasting energy on GOG, life is too short and complicated enough. If they have a good deal on old games I might grab it, otherwise I prefer anything else.
Because Linux still makes up a small % of PC Gamers, so CDPR hasn’t prioritized it. Plus they’d need to have some kind of proton-like middleware (or just proton) for the majority of their games (which are mostly 15-20+ years old) to be playable. It seems like a large engineering challenge for a company which isn’t nearly as wealthy as valve
Heroic did it. Why couldn’t GOG?
Because of the power of friendship… And open-source.
I use GOG to get away from downloading things in the context of a store and have a nice little archive of installers to use whenever I want it. I am trying to get as many Steam games to just be that way so when I run the binary it just works without Steam being involved at all. Laughably few will do it on their own but there are some ways around others…
Yeah, quite happy without some bloated launcher, thanks.
This exactly.
I don’t want an extra launcher/downloader thing that keeps on running in the background.
When I want to play the game, I want to only have to start the game itself. That on top of the fact that Linux can have significantly less bloat than Windows, is a big +.
I even experimented with turning off plasma and playing the game directly in X11 without even a WM. Though it turned out not to make a big difference since the DE seems to be light enough to not be a problem.Even in case of Steam, the only times I want to have to run it is when I am opening the store or updating the games. Not when I just want to play it and definitely not for a Linux native game which does not require Proton nor the runtime.
So, if there are enough people like me, the client would be a wasted effort.
Because it doesn’t make business sense to them. The author of the article makes just two arguments and assumes those are the only relevant arguments. There’s a lot more involved in the decision to port GOG Galaxy to Linux. Like support, for example.
Personally, since proton got so good and heroic can just use any version of proton installed, I’ve began to buy GOG games again and run them through heroic. 99% of the time they just run OK. But of course I do my due diligence and check protondb before making a purchase.
IIRC GOG is actually partnered with HeroicLauncher… so… it’s semi official to use that… and better UX.
Better UX until you have to download or update a game… there is an open bug report where it just doesn’t progress but keeps starting new processes until you‘re OOM. Still no fix in months, I’ve had to boot into Windows for every single update. Really not that good of an UX.
Are you updating Linux games from Windows??
How does your Windows install open the ext4/btrfs file system your Linux games are stored on?
heroic has no download throttling, very annoying for shared/shitty networks and large games
Affiliate links are not business partnerships. Does Heroic have anything more than that with GOG?
EDIT: The answer is no, GOG is not partnered with Heroic Games Launcher.
Gog funds Heroic.I actually think it’s a fairly decent compromise (although I prefer Lutris), since Gog is clearly not interested in paying to maintain a Linux port.
EDIT: Wrong(ish)! See below.
Gog funds Heroic.
By some other means than affiliate link payouts? I’m not aware of any such arrangement, but if one exists, can you link some details about it?
I read it somewhere awhile ago. You’re killing me asking for a source, goddamn.
EDIT: somewhat ironically, here’s a Reddit thread where a developer says they are a part of the affiliate program, so, I don’t know much funding that brings in. It sounds like a less formal arrangement than I was imagining:
CDPR suck.