

They don’t mention it in the description but this is mainly about kernel fixes and some associated utilities which have improved VRAM management on AMD GPUs on Linux. It’s not upstreamed yet AFAICT, but that’s why they used CachyOS which includes the patches and utilities out of the box.
Seems kind of pointless since the game isn’t that old. Maybe a sign that Shenmue 4 is actually happening, or could just be a cashgrab.


I know that part of the issue is the actual protocol, but you might try alternative matrix servers such as tuwunel for potentially better performance.


Most of this makes sense if you’re keeping the system fully powered on, but doesn’t apply in sleep mode. Energy usage is a rounding error, there’s no heat, it’s not online, there’s no r/w operations. Blackouts and lighting affecting sleep is a possibility, but I’ve reached a point of taping over anything that emits unecessary light.
The main benefit is that not all environments have a session manager, and I personally have a lot of programs open that I want to have instant access to and not have to spend time opening them and potentially creating a distraction during my wakeup routine.


Don’t think so. It’s currently focused on 4:4:4 colour at high bandwidth (4k@120hz), HDR, and VRR.


Just make sure you use XRizer instead of OpenComposite for OpenVR compatibility as it’s much more advanced at this point. You can also use OpenComposite as a secondary if a particular game doesn’t work with XRizer.
For clarity, OpenVR is the historical standard for VR which is still used by some modern games, although more are supporting OpenXR, which WiVRN handles directly.
See also this compatibility list and the Linux VR Adventures wiki.


It’s both, although the former more than the latter. Also, part of the hoarding is likely happening precisely because of the uncertainty of the tariff policies.


tl;dr this extension can provide precise timing information to reduce game stuttering. I could see it being particularly helpful for game emulators.


Have at look at the AKG N9 too. Great quality audio (and has an EQ profile on AutoEQ if you want to enhance it further) and low latency + high mic quality since it uses a device specific 2.4ghz protocol.
Downside is that the dongle is only supported by the exact headset and you can’t easily replace it, so don’t lose the thing. We really need a audio specific protocol that isn’t tied to bluetooth I think, but it is what it is.


Yeah I have these same headphones, and hate to break it to you, but I’ve only managed to successfully use them for listening to music only. As soon as you put em in headset mode, the audio quality drops to shit, regardless of codec.
This is just inherent to the blutooth audio protocol. Put it in headset mode, get trash tier audio quality or disable the mic and get acceptable quality audio. There might be some proprietary extensions that bypass this but they aren’t likely to be supported on Linux.
LE audio should be better in this respect, but it’s not widely yet (and not by the XM4)


I can confirm it works on both RDNA2 and RDNA4, with one of the cablematters adapters. I did flash the firmware but it also worked before flashing, was just buggier. Freesync and HDR work on both GPUs, also. The only remaining issue I have (before the patchset) is the display going into standby causing issues.


Some adapters already supported Freesync before these changes but of course the TV also requires Freesync support.


It tends to be AMD GPUs that have the greatest differences in favour of Linux (except for ray tracing but that is improving in recent driver releases).
Vader 4 Pro but I can’t speak to the experience on Windows. You’ll likely need to use Steam to launch everything on both OSes to get the best experience, too.
Or wait for the Steam Controller refresh which should be launched this year.


It’s their cloud streaming platform. I prefer to use Sunshine/Moonlight but there’s a case for people with weak hardware and those that aren’t technically inclined. Partly it helps with a problem that Nvidia itself created (siphoning up silicon for AI so upgrades become too expensive).


Not amazing, and Intel are currently cutting costs left and right (including abandoning parts of their Linux work). Hopefully they at least keep some developers working on their drivers.


It’s for one particular feature I believe rather than overall RT performance, but improved performance is often an accumulation of many small improvements so always great to see nevertheless.


This approach is probably the most reliable and works with any AMD card at the least.


It’s pretty funny I didn’t even realise this game was a platformer despite it being around for so long because SuperTuxCart is almost the same name.
So reading a bit more closely these are patches for the mainline kernel, so hopefully this isn’t far off being in a released kernel (provided there isn’t a long back and forth because of issues etc).