

I’m not sure either. I saw someone including their Gog installers on github, which would mean i don’t have to do all of this. Let’s see, i’m gonna get myself the docker container in the next days and will add a comment regarding progress.
Avid PC gamer, Linux convert, SCP fan.
Love Science Fiction, Cyberpunk, post-apocalyptic settings; Fan of the games of the defunct Arkane Studios. Listening to (Power-, Speed-, Thrash-)Metal, Gothic, Deathrock, EBM, Vaporwave, Lo-Fi; Classic and Musicals are fine too. Can’t stand Hip-Hop.
Owned by two cats, recently divorced, blessed with a personality disorder (AVPD) - pensioned (even the state has the opinion I’m a total wreck lol). This causes me to be unable to keep up personal connections and makes me ghost literally everyone, so if it happens to you, sorry in advance.
Chronically online.
Pro GenAI, but Anti-GenAI-Corpos; this technology should be available to everyone, which would only be fair since we all contributed to it. Datasets and Models should be under the jurisdiction of UNESCO, since they are literally the distilled cultural output of humanity.


I’m not sure either. I saw someone including their Gog installers on github, which would mean i don’t have to do all of this. Let’s see, i’m gonna get myself the docker container in the next days and will add a comment regarding progress.


This looks awesome, although i might be occupied converting my existing storage into something that can work with this. installing 20k repacks to pack them into archives again might take a while … fuck.
My watercooler for my CPU comes in about 2 weeks - after moving my PC into it’s nice new case i’m gonna start migrating lol


I’ve used a 3070ti and currently a 5070 on Nobara (Fedora), and since they finally implemented explicit sync, my issues are pretty much gone completely. No hiccups, no crashes, performance is comparable to windows with better frame pacing from the feel of it. Everything up to path tracing works fine, and LLMs / Imagegen works fine as well.


Sadly, with the 595 drivers nvidia dropped support for the 10x0 series of gpus, and some distributions like nobara therefore also dropped support. At least the latest available drivers are in a usable state compared to what they were 2 years back.


In Battlezone 98 you were able to do the same - i loved the RTS/FPS/Mech mashup, and sniping my pals out of their hard worked for vehicles so that i could take them over was glorious lol
https://store.steampowered.com/app/301650/Battlezone_98_Redux/


I’ve been playing Vultures: Scavengers of Death, a turn-based Resident Evil style game. I like the atmosphere, but it’s been a bit of a “best of bugs”-festival (stuff like 0 Bullet stacks that crash the game when clicking on them in the inventory, softlocks when the train you should enter disappears when leaving/reentering the room and all the good things).
I also invested in getting the addons my Rimworld was missing, and i am currently bashing my head against my inability to play it without mods - i even accepted just installing a collection instead of rolling my own, and after 17 minutes of start time it just crashed, which means reverifying the 1220 installed mods.


I started with Lutris, and dropped it about a year ago. Lutris tries too many things at once, and badly. If i want emulation, i prefer stuff like Retrodeck, which is a one-stop-shop for this usecase, and Heroic now can handle the same stuff as Lutris regarding PC games with less fiddling and an actually usable UI.
Faugus Launcher is my new light-weight addition, but it’s place is not yet secure on my system. I would LOVE for Playnite to get ported over to Linux, it’s the only piece of software i really, really miss from my Windows times.
Edit: Woohoo! https://github.com/JosefNemec/Playnite/issues/59
I’m planning to move to Linux in 2026 after P11 is done, and since Playnite is my personal blocker for the move, I will try to make some Linux version in 2026. Definitely not fully featured version on parity with Windows version of P11, and probably desktop mode only, but something daily drivable with Linux specific features (Wine/Proton integration for example). If that goes well, I’ll start looking into P11 Avalonia porting proper say I mentioned in previous update.


Avoid Wine 10, sometime in the last 6 months the same installers that worked before stopped doing their thing, those that use a multi-step-process during extraction simply fail. Using Proton-GE-9-27 i have a 100% success rate over the last months.


I use the native heroic.
I just click add game, then have to select wine 9 for installation. Choose a prefix path to your liking, click run installer. Take note of all redistributables wanted, but deselect them. Install the game wherever you want.
Afterwards, go into the games settings, select GE-Proton-latest instead of 9-27, and if the game wanted to install any redistributables except DirectX, click winetricks. Visual C is called vcrunxxxx, where xxxx is the latest year, dotnet is called dotnetxx, where xx is the version. Most of the time you are fine with installing only the latest visual c runtime wanted by the game. Older games might need different things - look them up on protondb.
I went for native Heroic because I had issues getting heroic, gamescope and the performance overlay to play nicely with each other.


The used components depend on the game - during installation, write down the things the installer wants to Install (big ones are visual c, which is normally called vcrun<endyear> and .Net - dotnet<ver> , ignore DirectX). Old games might need additional things (common things include gdiplus and different codecs)
For troubleshooting, select “verbose logs” in the game settings, run it and then on the left hand side go to the general heroic settings to view the logs.


I’ll name some not yet mentioned in this 🧵.
Sulfur is a nice indie boomer shooter, very addictive and unique.
Witchfire is a single player extraction shooter by the devs of painkiller - still in early access, but very polished and amazing gunplay.
Shattered pixel dungeon is my go-to roguelike these days, for free at https://github.com/00-Evan/shattered-pixel-dungeon/releases - the paid Steam version comes with UI optimizations for PC.
Hardspace Shipbreaker puts you in the role of a worker in a spaceship recycling plant - it’s a dangerous job, and the company is very anti-union. Good story, Very Zen or high pressure depending on the selected mode, good Americana soundtrack.
Utopia must fall is my go-to arcade game. Has roots in missle command, defeating waves and picking upgrades in a bit of a roguelike style. Timeless and unique graphics style.
DotAge is a turn based city builder where your doom has been foretold in a vision of your town elder. Make sure you stem against the tide of bad omens and the change of seasons.
Chronicon is an 2d ARPG. Done let the graphics fool you, it has very deep costumization options and unique builds to explore. It was finished, but Development has been picked up again unexpectedly after the dev came back to his roots after a failed project.
Cavalry Girls is a top-down Mecha game where you have to defend a city for 100 days. The UI is a bit convoluted, but it offers nice gameplay and deep costumization of your Mechas and you town defenses.
Deadeye Deepfake Simulacrum is a minimalistic top down game, where you play an agent for a mysterious agency which brought you back to life, and you have to work off you debt. You can hack anything(including flying bullets!), try stealthy approaches or go in guns blazing.
Mortal Sin is a melee Fps Roguelike. Lots of classes, weapons, armor and perks to choose from, unique graphics style, special moves depending on the equipped weapon and satisfying hack-and-slash gameplay.
Delta V: Rings of Saturn Is a top-down hard sci-fi game with accurate physics where you play as captain of a mining ship based on Enceladus (a Saturn moon), mining for minerals in the asteroid belt. Very Zen, until you try racing through the Belts or pirates damage your ship and You have to jury-rig it to make it home while keeping an eye on your fuel reserves.
Last but not least, We who we are about to die is an third person Gladiator sim in ancient Rome. The gimmick here is the fighting mechanics, where your mouse input moves the weapon and the speed of your weapon, the part you hit with and where you hit are all important. Takes a while to get good at swinging or throwing your axe, aw well as realistically blocking hits with your shield. Permadeath raises the stakes.


Which goes completely against the reasoning of why Family Sharing was introduced at all. Tbh, you can’t even blame someone who pirates this game after buying the first copy for his whole family, and by extension - fuck buying the first copy at all. This is as consumer hostile as they can get by clicking a single checkbox. There are enough safeguards to prevent abuse of Family Sharing.


This looks nice, but i have one burning question: why is a single player game like this excluded from family sharing?


Damn, the comment of the greens by Vieira made me smile - didn’t think that i would ever hear a list of gamer memes in the EP: direct link to timecode


The whine about removing X11 is pretty annoying. Fedora has done the same, and the impact of doing so seems to be pretty small; Xwayland provides the compatibility layer needed, and Nvidia driver issues have been pretty much eliminated.
The sudo change is a design choice and from an accessibility point of view a positive thing - people having problems with typing on a keyboard will probably welcome the change to make it visible when they properly hit a key.
But i can get behind the rest of the critique - an LTS release shouldn’t have feature incomplete and standard-ignoring core utils, and the audio dependency on snap is bordering on publicly taunting snap opponents. Also, an LTS probably shouldn’t opt for a bleeding edge kernel. And what is the reason for the (for a linux distribution) pretty high RAM requirements?
If someone asks me for an recommendation for linux newbies, i will probably go with fedora (or nobara if they game much). It’s been rock solid for me, easy to use for a newbie, and still gives you all the freedom you want if you are an advanced user.


Well, you do you. The Hypervisor releases are not Linux-compatible, since they depend on some Powershell-scripts for installation - which understandably fails under Linux. I also wouldn’t touch this stuff even with a stick because of the severe risk of bad actors getting low level access on my PC - a cracked game is one thing, but this actually awful from a security perspective. (Although i read that the newest iteration does not even requi
I simply set up Syncthing to synchronize the directory which contains the Wine-Prefixes for games, making the synchronization of Saves something I do not have to think about; this works for any game regardless of source, including itch.io, GoG and other games. I do like Steams Cloud saves, but my solution works even without internet connection. Btrfs deduplication keeps the storage requirements low.
I keep “Backups” of a lot of Games I own legally, just to make sure I am not dependent on some external service if I want to play them. And if push comes to shove, I have about 20 TB highly compressed game installers and Console Isos, which will last me until the day i die.
I also ditched google a while ago, switching to Metager - I do not miss Google at all, i can understand you completely in that regard.


Funny thing is that the Hypervisor workarounds do NOT work under Linux lol
Regarding finding cracked games, just google “free media heck yeah” to find trusted sources.
And making them run under Linux is - for the most part - as easy as clicking “Run installer” when adding them manually in Heroic Launcher.


That’s why i won’t touch any of those Hypervisor workarounds. Cracked games are fine - those don’t have my admin password and are running inside of Wine - but giving some unknown rando low level access to my PC is a big no-no, in addition to me having to install windows again, which will probably never happen for the rest of my life.


Well the Video - if authentic - definitely shows more than 1GB VRAM usage less during the same scenes with the same settings. Obfuscation techniques can increase RAM usage, but why the VRAM usage went up too i can’t really explain - except for bad implementation by Capcom, because it is NOT in their interest reducing video performance. System Ram i can understand, VRam can only be explained by the people who integrated Denuvo at Capcom.
For sure. This could be the first project that can take the place of Playnite and even surpass it for me, so i am pretty hyped about it.