Rather than rendering the scene in a large cone in front of you, it renders only what your eyes are currently looking at with a high resolution and everything else at a lower resolution. Drastically improves performance for VR, if you’ve got eye tracking.
Rather than rendering the scene in a large cone in front of you, it renders only what your eyes are currently looking at with a high resolution and everything else at a lower resolution. Drastically improves performance for VR, if you’ve got eye tracking.