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alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days ago

The Legend of Zelda: Ocarina of Time Remake Gets an Unofficial PC Port - "with a small tool called Hookshot Builder. It uses your own game files to build the PC version."

www.dsogaming.com

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The Legend of Zelda: Ocarina of Time Remake Gets an Unofficial PC Port - "with a small tool called Hookshot Builder. It uses your own game files to build the PC version."

www.dsogaming.com

alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days ago
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  • WhiskeyNeon@lemmy.zip
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    12 hours ago

    Another port dropped with pre-compiled shader support: https://github.com/tangerineturtle1/NX2navi

  • call_me_xale@lemmy.zip
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    1 day ago

    It’s vibecoded, though.

    • Nik282000@lemmy.ca
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      17 hours ago

      For projects that matter, like an OS, or networking tools, I do not trust slop. But this sounds like a recompiler, ROM goes in, native executable comes out, the majority of the code originates from the ROM and unless they were playing extra fast and loose there shouldn’t be too many places for malicious or vulnerable code to hide.

      But also, fuck Nintendo, they make Epic look like the EFF.

    • Malatesta@lemmy.world
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      1 day ago

      At this point when I see a console to PC port I just assume vibecoded.

    • SuiXi3D@fedia.io
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      20 hours ago

      What isn’t these days?

      • thingsiplay@lemmy.ml
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        19 hours ago

        Ai assisted is not the same as Vibe coded.

    • FridaVermercury@discuss.tchncs.de
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      1 day ago

      Yeah but I assume just to port it. If its not buggy and actually works, I am not that mad about it. If they use AI to improve the graphics then eww.

    • DdCno1@beehaw.org
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      1 day ago

      I’ll freely admit that I’m willing to give it a shot regardless, but I might be holding my nose.

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