Sega, Xbox, Steam - and functionally speaking, even Sony all default to a face button scheme with the action/enter/accept button on the bottom, and cancel/back on the right. Nintendo’s control scheme is really the primary thing that throws a wrench in retro handheld setups. It’s also just a bad layout. X on top? What is that nonsense?

  • popcar2@piefed.ca
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    9 hours ago

    Hard disagree, most people play Nintendo games on retro handhelds. Retro handhelds usually emulate PS1, which also mostly had circle to accept and X to cancel (and still does in Japan). Nobody is emulating xbox games. Following what most people are playing is the right choice, and that’s usually NES/SNES/N64/GBA.

    • Cort@lemmy.world
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      7 hours ago

      This right here. Nintendo is Japanese, It’s the Japanese layout, just like Sony uses.

    • TootSweet@lemmy.world
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      12 hours ago

      Nintendo was first with the NES. And by that I mean that on the NES controller, you have to move your thumb the same direction (counter-clockwise) to get from A to B as you do on the SNES. So I count that as precedent.

      But yeah. Your point stands. The rest of the industry just decided to screw up the standard long ago.

      (If Nintendo had “A” and “B” buttons on any Game & Watch systems Before the NES, I’m unaware.)

  • Stepos Venzny@beehaw.org
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    10 hours ago

    Confirm being on the right is more retro, though. Nintendo is the way they are because they didn’t change. Surely it makes sense for a retro handheld to use retro controls?

  • Joe Bidet@lemmy.ml
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    10 hours ago

    I don’t personally care as much about “industry” or standards that i care about history and preservation. For me (and i wouldn’t push this on anyone), a mobile console is a gameboy, and my favourite console ever is the SNES (among others… who said PCEngine?? ;) ) so i appreciate that.

    I am all in favour of having controllers that would have several options through. Like the 8bitdo pro allows for different buttons schemes…

    • CardboardDecoy@lemmy.world
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      10 hours ago

      I kinda wanna know why they stopped doing the ting at the beginning of switch 1 where the glyphs were just the 4 face buttons with the one(s) you pressed highlighted. Maybe on handheld depending on resolution that’s not as recognizable but I was like hey, that’s pretty universal and uncontestable.

  • veee@lemmy.ca
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    11 hours ago

    If you consider that the more comfortable position to place your thumbs on the right side of a controller are at the edges (e.g. on a SNES controller it’s dpad-left and A) it makes sense that the A button should be on the right (i.e. the first button from the perspective of your right hand).

    • AnimalsDream@slrpnk.netOP
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      11 hours ago

      Faulty premise, I do not consider the right side to be more comfortable. If it were up to me, A would be bottom, and B would be left, because in a lot of games B tends to be attack and A either jump or some dodge roll. That setup makes it convenient to place the thumb over both buttons simultaneously.