By proxy (to Godot), Slay the Spire 2 is also open-source.
Using an open source game engine doesn’t make your game open source. Even if you could get the source code onto your computer that doesn’t mean you can redistribute it legally.
Taking a dev saying they’re not bothered about piracy and hope people can learn from the source code as a legal “OK” is like building a house on sand. An actual open source license is uncomparable as a foundation to actually build upon it.
Almost reads like FUD targeted at game executives TBH
Who wrote this garbage? This is filled with lies.
Your game engine has no bearing on piracy. That’s the job of the store front, not the engine.
And using an open source engine does not make your game open source.
WTF
I assumed you were exaggerating, but literally the first paragraph states they’re “punting into the stratosphere” the “concept that you have to pay to play a game”. What an insane false equivalency.
Pirating it is still illegal, and pretty much every game is cracked and distributable eventually, making it no different than this case. This reads like either a very uneducated reporter, or some kind of deliberate propaganda on behalf of tools like Denuvo.
Wow the person that wrote this article clearly does not understand how open-source or piracy works. Using a closed-source game engine is not a factor in mitigating piracy, at all. Using an open-source game engine does not make Slay the Spire 2 open-source “by proxy” or otherwise.
This is mostly true, but it depends on the license. Godot is MIT so they’re fine.
It usually depends if you link against/embed their code. For example if the library is GPL (LGPL is usually fine) then your game code may be liable to become GPL as well.
The moral of the story is to always check the license of your dependencies before distribution.



