

HID means a human interface device, so most commonly a keyboard, but remote controls can and do use the same protocol just fine.


HID means a human interface device, so most commonly a keyboard, but remote controls can and do use the same protocol just fine.


It’s easy to find a TV with USB-C input, though not universal. That still uses the DP protocol, and cables with different connectors on opposite ends are both cheaper and more common than those with HDMI as a result. Also, this is only even an issue if HDMI 2.0 isn’t fast enough for you, so old devices aren’t a concern.


I’ve never actually used CEC, but everything I’ve seen says it’s just like a USB HID, correct? According to wikipedia, there already exist USB to CEC adapters.


Yes, but that adds more cost. I don’t have any hard data on this, but it feels like their current solution works fine, since anyone using more data than 2160p60, who also won’t accept chroma subsampling, probably is already using DP. Maybe this is a direction to pressure the HDMI forum, since unlike AMD, valve’s drivers are actually open source on the majority of their users’ machines. And if things change in the future, external adapters or proprietary adapters are both solutions.


All of these supposed advantages are solved by USB-C though. Even the length is higher (5m, I believe). I’d be fine if the DisplayPort connector is gone, but the actual standard is just better for most purposes.


That’s still a licensing issue: you’re not allowed to license from the HDMI consortium and then freely sublicense to all your users, which is what open source requires. Hopefully this eventually concludes in the end of relevance for HDMI and we can have a freer, and just better ecosystem in general.


The thing is, trusted computing as a security feature isn’t useless. For the particular case of phones, people generally use relatively low entropy passwords, because it’s impractical to do otherwise. The Titan chip uses trusted computing technologies to ensure that an attacker with physical access cannot bruteforce the password, which it does by forcing a timeout between successive attempts. It might do other things too, this isn’t my area of expertise, but (I believe) it isn’t needed for the general functioning of the device, as opposed to e.g. the intel ME.
Of course, a security chip that you have the power to control would be better, and no less secure, but that doesn’t exist. However, neither the OS itself not the apps directly depend on trusted computing. Otherwise GrapheneOS couldn’t exist in the first place.
Note that this problem doesn’t exist on desktops or laptops: it is entirely possible to memorize a passphrase around 96 bits of entropy, which is high enough that it can’t practically be bruteforced, especially if the algorithm to check if it is correct is computationally slow.
So, you lost a bit of sovereignty for your phone in the interest of security, but phones aren’t private to begin with: the actual modem also uses trusted computing. The devs behind GrapheneOS considered this the best solution to the problem, after weighing the pros and cons. Personally, I’d be happy to have a flip phone which has no password, and then do everything of significance (possibly including call and SMS) on my laptop. That is to say, I’d rather I didn’t have to use GrapheneOS, but it’s compromises align well with my own for now.


I think that the (only) relevant factor is whether everyone else knows and wants it. Suppose your mod affected only yourself (so other players wouldn’t know about it) and you played in a way that was mostly reasonable, but providing a little bit more covering fire than should be possible. Your teammates might still have fun while they’re playing, though only if you don’t overdo it; but even then, they probably wouldn’t be too happy to discover your cheating once they’d already finished the map. If you give everyone infinite ammo, and tell them about it then that’s fine, but because they know about it, not because they benefit from it.
For that matter, cheating in a competitive server set up for that purpose can be fun (though it can also be wildly unbalanced, especially if the game is asymmetrical)
GOG doesn’t have DRM. You can use a FOSS launcher if you like, this is just another option. I’ll keep using Heroic myself, but I’m happy to have their effort on linux in general, even if I won’t directly benefit from this application.