

Any idea why this happens constantly without driver updates?
I ended up turning off shader-preprocessing because some games would sit and cook shaders for 10 minutes every time I boot them up, update or no.
Please do not perceive me.


Any idea why this happens constantly without driver updates?
I ended up turning off shader-preprocessing because some games would sit and cook shaders for 10 minutes every time I boot them up, update or no.


Totally understandable because I feel exactly the same way about Morrowind. Rock on brother.


As someone familiar with System Shock 2 but had never played the first one because it looked just a bit too crusty for me, the remake is a banger of a game that seems by all accounts to be a pretty soulful recreation of the original. I do recommend it, Nightdive did good work here.


Paradox DLCs also classically add a ton of content every single time. Sure Stellaris kind of sucks as a new player because there’s $260 of content, but it’s perfectly playable and even good with only the base version and then you pick whatever new content you like as you want more of it. Rimworld has the exact same strategy and I don’t see people complain about that. They release a complete game without any obviously missing parts and then keep bolting on cool new extra parts for the next 10 years.
All that to say, yeah this is kind of out of character for Paradox. Which does have me concerned about this.


You’d be surprised, this isn’t nearly the first one of its kind.
Special shoutout to the Deep Rock Galactic board game which is genuinely pretty awesome.


If your hardware is lower end it isn’t useless. If I skip that then I get pretty bad stuttering in some games when new things are loaded in. If I let them cook in advance then that doesn’t happen.
If your GPU is good enough (or your game potato-friendly enough) to compute shaders on the fly without issue then yeah it’s pretty much useless.


It comes down to how much the publishers care about their own product. Devs shoveling third party kernel anti-cheat into their product often cause those games to be Linux incompatible. Devs bundling their own unnecessary launcher with the game and requiring it to run the launcher in order to run the game sometimes cause those games to be Linux incompatible. It often isn’t even the devs themselves making this decision, which is why I blame the publisher more than the developers in most cases.
But with how robust Proton has become these days there isn’t a whole lot outside of those two cases that will make a game not run on Linux. It’s pretty intentional at this point.


Same. I’ve encountered exactly one game, ever, that I couldn’t play with that card, and that was last month with Doom: Dark Ages which won’t even boot without RTX support.
Literally never had a single other problem over the past 7 years of use. I played Cyberpunk 2077 with that card. I’m currently playing Clair Obscur with that card and it looks stupendously beautiful on it.


Gwyndolin in Dark Souls 1 is a semi major lore character and is trans(?)


Yeah, that’s what you do when your sales are shot, you downsize. I can’t be mad at them shuttering studios that they literally can’t afford to keep open, what else are they expected to do?
I have an issue with it when companies report record profits and then cut everyone, Devolver didn’t do this.
Oh man, you think that was uncomfortable, try playing the VR version.
It makes you virtually kill yourself at least twice and implies mind control of the player.
Shit’s wild.
Huh, that could be exactly it, actually. Experimental is usually my default Proton fork that I try first. Makes sense that it would catch frequent updates and then invalidate the cache. I’ll try this again with GE-Proton and report back later if I remember to.