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Joined 1 year ago
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Cake day: October 7th, 2024

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  • I can’t think of a single “feature” that Windows 11 brings that couldn’t easily be backported. I remember when 10 was new, there were actually major changes to the way certain things worked for the better and those were at least there to balance out any negatives.

    With 11, all they did was add a fresh can of paint and bombard a series of garbage AI updates. AI features literally written by AI. I don’t know anyone who has a mentioned a single nice-to-have that wasn’t already in 10.





  • I agree with everything here, but this was at one point the case with pancake gaming. I’m not saying that we deserve it, but it’s always been the tradeoff with Linux. I’ve never gotten a Linux system running with the expectation that it will work 100%. I admittedly essentially dropped my use of VR when I switched, but it comes down to a cost benefit analysis.

    I just made the choice that an OS that wasn’t fully functional was better than an OS that didn’t respect me as a user. I’d much rather things not work in good faith than to have a working product progressively made worse for financial gain.



  • Gaming and streaming each have different requirements. Gaming needs low latency, but doesn’t require a lot of bandwidth. Streaming requires high bandwidth, but is okay with a decent amount of latency.

    Bandwidth is the amount of traffic you’re sending through your pipe. It’s a lot easier for your provider to keep this steady and they can guarantee a certain level of service here. Make sure you look into how much bandwidth you’ll be getting and how much bandwidth your streaming setup requires, then give yourself at least a 25% headroom.

    Latency is how quickly that traffic makes it from your computer to the internet. This will have a far bigger impact on your actual performance in-game. If you’re in the competitive scene, the other players will likely all have cable/fiber connections and they will have a real advantage on you as they can see you faster and react more quickly. This isn’t as much of a problem if you’re a casual player online or with friends.

    Your quality of cell service will have a major impact on latency and it will also probably be inconsistent throughout the day as there’s more and less cell network load. This means that you could find yourself where certain games only run well during certain parts of the day.

    All this to say, usually cell providers have a return policy before you’re locked into the plan. Try it out with some stress tests and see how it plays out. Keep in mind you’ll likely need enough bandwidth to both stream out of the network and enough to watch the stream to monitor it as well.


  • The biggest struggle I had at first was getting out of video game mode. With no objective trackers and maps being static on walls, it forced me to approach it differently. You have to rely far more on intuition than any other game I’ve played. You also have to pay attention to notes and general signage as it’s your only guide through a large portion of the game. Hopefully it clicks on your second go around. I wish there were more games like it.


  • Infra. You play as a structural analyst sent in to document damages on infrastructure that was being neglected due to a corrupt governor.

    Technically a walking sim, but plenty of puzzles to solve and “mazes” to navigate. The game offers no minimap or objective list. No HUD whatsoever. It’s just you and one action button.

    Each area is exquisitely detailed for being a 9-year-old game and visually holds up better than I expected. If you ever wanted to know what it was like to explore abandoned infrastructure, this one’s for you.