• 4 Posts
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Joined 10 months ago
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Cake day: March 28th, 2025

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  • Valve put together a good product this time compared to the first steam machines push. Most games work without fuss and it’s priced well. They didn’t start the handheld PC market but they sort of Apple’ed it by taking something other companies had been doing and streamlined it enough to get mainstream copycats, Lenovo/Asus/etc. Plus SteamOS/bug picture looks a lot better today than 10 years ago. So proven market/platform that can again try to undercut Windows machines in price because Linux is free and leverages the work of open source developers


  • ARM and x86 are both proprietary but ARM licenses ARM out willy nilly while x86 is Intel, AMD, and watever VIA does these days with their license.

    Steam as an ARM store just means Valve built a version of Steam that runs on modern Mac machines which are all ARM processor based. So any game that releases natively for Steam on Mac now means the developer has support for building ARM versions of their video games

    ARM companies. Qualcomm, Mediatek, Samsung, Xiaomi, Nvidia, Amazon, Alibaba, Broadcom, …, a bunch of companies

    Budget PCs? Maybe. There’s a lot more ARM CPU vendors out there. Just if they decide it’s worth targeting the desktop/laptop/handheld PC market with proper software support. Your TV probably has an ARM chip in it.


  • I am interested in ARM handheld PCs to see what they can manage in the sub 10w TDP range. Past that I’m even more interested in RISC-V devices. It’ll be many years for solid support though. ARM for Linux has been around for decades and ARM for Windows since at least Windows 8. It’s been a slow grind for high end ARM on desktop/portable PCs. My impression is on Linux box64/86 and FEX are pretty good and the MS one for Windows seems solid. Linux Qualcomm said they’d be fast on support and they’re definitely not AMD/Intel/Nvidia fast to support Linux machines

    I’m sure RISC-V vendors will be better with Linux. ARM ones, Qualcomm has been mediocre. Mediatek+Nvidia, at least Nvidia is well experienced with Linux deliverables for hardware drivers.


  • Last game was mediocre but over 20 years they’ve been very consistent. I wonder how stable Playground Games have been with Fable reboot. I wonder if they’ve managed being a 2 game pipeline studio or it’s all hands on deck for Fable. If it’s all hands on deck for Fable and no Forza Horizon game on the horizon as a studio silver lining regardless of Fable performance, the pressure there after the last couple of years of MS Xbox slashing must be heavy

    Forza Motorsport being cut when it has been a pillar for 20 years is insane.State of Decay 3 so far dodging bad news year after year while being publicly absent



  • Cyberpunk is edgy mature. Even more so than the Witcher series. I’m not saying that disapprovingly. I like both but I don’t think they’re a far cry from the previous 15 years of mature video game stories. They’re still stories that need direct physical violence to work. They have a grand scale.

    Some standouts I remember, of course all violent, from the past would be KOTOR 2, GTAIV, Eternal Sonata, Xenogears, StarCraft 1/Brood War, Persona series has been consistently interesting, Yakuza games and that reminded me of Shenmue, Dragon Age Origins, Dragon Age 2 is cool with the timespan of story in a single city, Bioshock games, the first 2 Fallout games, Planetscape Torment. There’s a lot. What makes Witcher 3 and Cyberpunk standout to me is primarily graphics and scale. A bunch of interesting questlines in single games. They’re all a bunch of violent games though.

    Eternal Sonata I think was the most memorably unique of the games I listed and maybe across all the games I could remember that had high production values for the time. I wish that got a PC release/remaster