

… or you could run this cracked version.


… or you could run this cracked version.


cracked version runs faster, smoother, and uses way less VRAM and RAM
Well yeah, Denuvo is a cache defeat mechanism. It bloats executables for repetitious obfuscation. If CPUs still worked like 386s and 68000s, having eight copies of every function and bouncing merrily between them would make no difference. But modern processors are only fast because they spend negligible time waiting for RAM to get its act together. Every squandered microsecond is a thousand cycles burned.


Damn, if only this presented some solution where the publisher isn’t in control of how you run the game.


Name it in the god damn headline.


Live-service games are a fucking stupid gamble. You either succeed massively amid a crowded field - or you are fucked. There is no long tail, for multiplayer-only games. Not if you’re doing modern bullshit with centralized servers and kernel anticheat and real-money charges for shit that’s already in the game. You can’t have a “cult classic” that relies on several hundred people queuing at all times. The format demands a hit, but you cannot plan a hit, or force a hit. Not even fucking Rockstar bets the farm on their next title meeting expectations.


The Forever Winter seems to have offline single-player.


Hey, guys? A lot of 90s games still work, to-day. Long after their developers and publishers went under, and so did whichever conglomerates bought them out.
It’s an RTS. It’s not an MMO. You can figure out how to let players make it work.


There’s three game titles in this headline and none of them are this goddamn game.


If a fan released this as a shader injector, I think it would be celebrated.
Nvidia pushing it under their brand for upscaling is fuck-right-off territory.
If they’d talked to… anyone, beforehand, they’d know RE9’s graphics don’t need help. Show us how this affects unmodded Skyrim. Show us LA Noire actually looking like all the actors it stars. Real-time style transfer surely works the other way too; show us Doom Eternal as a cartoon. Make it a silly thing users can do, rather than yet another bullshit feature to bribe into new games and lord over AMD. Were the anti-competitive margins from CUDA not comfortable enough?


Plenty of games pursue photorealism - they just don’t brag about it like Kojima. I’d count every game that got as close as technology allowed, then changed just enough to dodge the uncanny valley. Halo Infinite is stylized; the original game is just old. LA Noire advertised its verisimilitude and now looks like any other seventh-gen title. People have been going “holy shit, it’s so real!” since, like, Night Driver.
The good ending from here is the end of that arms race.
Half the push for ballooning budgets and decade-long dev cycles has been escalating standards for what feels real-ish. RDR2 cost half a billion dollars and shipped with fifty gigabytes of visual assets. It already feels only as pretty as modded GTA V. But a filter like this presumably works fine on RDR… 1. A game that cost a lot less, took a fraction as long to come out, and desperately lacks several graphical features we now take for granted. If your graphical style is “like realism, but” then you can now jump straight into the uncanny valley from models someone banged out on a Friday afternoon.
In other words, 2027 kinda graphics, with 2007 kinda budgets.
What’s more likely to happen is that behemoth publishers will hire even more people to do everything the hard way, and then also fight this instant realism filter, so it only looks the way it already looked when they did things the hard way. Because nothing good is allowed to happen ever again.


The Elder Scrolls would be interesting if it was touching up Morrowind graphics. Like instead of a remaster, they did a minimum-effort re-release based on OpenMW, but included official text-to-speech and style-transfer models. Bind a toggle key so you can activate CHIM mode and see the generic imperial male face beneath the actor telling you a little story.
Admittedly the dice-roll combat would be even sillier as fake live action. A playable version of those Oblivion skits.


I should say: a game hallucinating detail like this would be sick. Spend a hot nanosecond rendering some PS3-quality animation with PS2-quality graphics, shunt that into a very weird shader, get high photorealism that maybe doesn’t look the same if you turn around and look back. Probably with diegetic framing, like being in a dream. A shooter where you’re fighting your way out of a coma. Use all that GPU grunt to make a tinny saxophone soundtrack as you play.
But when you’re just bumping the resolution? Fuck off.


Dinguses went from reconstructing a noisy render to Half-Life Reimagined With AI.


Both are extremely stolen.


The way y’all overuse the word “slop” is like calling all e-mail “spam.” Both are supposed to refer to a deluge of nonsense nobody asked for. This author has an LLM in-the-loop, plainly on purpose and with purpose, and it seems to be working out.
If any interaction with spicy autocomplete is treated as equally bad, to the point of aggressive mockery - no kidding people will tune that out. It’s not constructive or sincere. It borders on abusive. How much coverage did this guy just get, where the comments are all ‘well if he’d just done [blank]–,’ and how many people actually believe that [blank] would result in fewer snide comments?


They’d assume that anyway. The self-proclaimed haters have a one-drop rule.
That’s why this author didn’t exactly announce it - they were trying to dodge a harassment campaign.


Didn’t help Bleem.


which is how they killed Ryujinx.
Plus sending goons to his house.
Allegedly.


Read: Discord is de-anonymizing all users.
Leeeave.
Evidently some later variants did. I guess it was straightforward to bolt that on, once the 486 line had it as standard.