

My 7900 XTX agrees.


My 7900 XTX agrees.


Got my current phone via Swappa just this March. Hadn’t heard of them before that. Great site.


If you’ve got the disposable income for it, yes, it’s a great device. The value isn’t as great since the price increases, but the slowing market also means hardware at that level will stay relevant much longer.
More powerful handhelds have come out since, but I agree on not putting too much focus on the numbers. Most comparisons seem to miss how important ergonomics and UX are for actually using devices like this, and nobody else seems to have figured those out quite to the degree Valve has.
That said, the power is still enough for a lot of people to play AAA games with it. I’m a bit too spoiled by easy, frequent access to better hardware to quite enjoy that myself, but I can see myself still using it as a AA/indie/backlog machine for many years.


I want you to know I sat here thinking “who the heck is Evan Apple?” for way too long.


Yeah, there’s a reason only a handful of companies on the planet even try it. On top of the time and technology requirements, there’s also a massive patent minefield to navigate. Qualcomm is something like 20 times bigger than Valve with chips as their entire business model, and even they’re still not big enough. Qualcomm contracts TMSC and Samsung to use their fabs.
Edit: added a bit…
GOG’s founder did eventually give a better reply here (scroll to Mikee’s comment): https://www.gog.com/forum/general/nazi_symbols_in_an_email_and_bs_excuse/page18
I’m not convinced GOG owes us any explanation beyond that. Even in the worst case where the accusers are right and it was an intentional dog-whistle, the marketing guy who did it probably gave his superiors the same explanation we got, in which case GOG management genuinely believes they already 100% told us what happened.
Also, the argument that GOG not sending the email to Germany proves they knew that it was bad ahead of time on an organizational level is common enough to be worth addressing here. It ignores how localization is often done, one person writing a template that then goes to others to localize and send out individually. I assume adding some review time between localization and send out is among the process changes they mentioned.


It’s worth pointing out that’s just the PSU’s rated wattage too. The actual peak load for the Steam Machine is around 180W.


You got a lot of good replies already, but I wanted to add that my “eventually” was intended to be vague enough to cover multiple decades. I occasionally play 30 year old games already, so half that is actually making good time in my book.


Also, it’s not like most or all of these exclusives won’t eventually be in emulation territory.


Just curious, what kind of hardware are you used to gaming on?


Good to know. I can’t speak for OP, but I’m one of those people for whom a good gameplay loop alone isn’t enough. I need some lasting justification in long-term progression, story and world-building, or whatever, so anything that weakens those can kill a game for me. (And yes, I basically can’t make myself interested in roguelikes.) It sounds like Vintage Story is propped up enough by its progression for the rest to not matter though.


I think it depends more on the person than the tech. I’ve only had AAA games on my Deck for demoing to others. I’m too spoiled by my desktop to actually enjoy playing them that way.


Even if it’s not a big part of the total experience, knowing a game’s story will be eternally unfinished can make the whole thing feel hollow. That’s my experience at least. Per the wiki, it looks like Vintage Story is planned to have 8 chapters of story and development is currently at 2.


Good to know. I’ve checked out some Let’s Plays of it, and the differences still look fun. I guess I better get on it.


Yeah, I wouldn’t be turning anything like that off until at least a second playthrough. Difficulty tweaks might be nice though, especially if the VR mod is in a good state when I get around to it.


Ah, I’ve seen the progression and survival mechanics are pretty deep, but the IRL perspective is cool. Thanks!


That’s a good point. I typically wait for massive sales before buying games and DLCs, but I’ve still probably spent more than I care to admit on Stellaris. The enjoyment per dollar ratio is definitely still way up there for me though.


Oh, it sounds like you’re missing the context that Nvidia used games to advertise DLSS 5 alterations without informing those games’ devs beforehand. In other words, it’s impossible for the dev to have been involved with the DLSS version. I suppose missing that critical detail makes some of the title backlash make sense.
Nice! 9 Pro Fold for GrapheneOS here, new in box.