

Yeah. I played Pokopia with a sibling, and from that alone, Nintendo has no leg to stand on.


Yeah. I played Pokopia with a sibling, and from that alone, Nintendo has no leg to stand on.


+1
It’s annoying that it’s there, but it seems ignorable. The level of outrage here is disproportionate.


Maybe.
It could go either way. In the local ML community, there’s speculation that OpenAI/Anthropic and others will lobby for home PCs and servers to be restricted, because they’re “dangerous.”


I am taking another stab at Rimworld, after a long hiatus. Putting together a mod pack for multiplayer.
Specifically, I’m testing out adding XML mods to the multi-playerable mod pack (with the dev for the MP compat mod maintains themself): https://steamcommunity.com/sharedfiles/filedetails/?id=3736544231


And Microsoft!
It’s nested enshittification.
(Though to be fair, Redfall was BGS’s fault).
Well it’s been no issue for me, for various workloads.
Come to think of it, I’ve had fewer issues with NTFS than ext4 (which freaks out when writing of a bunch of files for some reason). I’d still pick XFS or F2FS if you don’t need any Windows access to the data, but still.
Like I said, most of the issues are from not using the mount options above. It’s possible that Bazzite just doest know to default to those, as they are pretty obscure.
Another plus of CachyOS: the Arch wiki, suppemented by their own.
https://wiki.archlinux.org/title/NTFS#Prevent_creation_of_names_not_allowed_by_Windows
(linked from there): https://man.archlinux.org/man/mount.8
https://wiki.cachyos.org/configuration/automount_with_fstab/
Here’s how my /etc/fstab file (which controls how drive partitions are mounted at boot) looks:
UUID=30F6DF29F6DEEDDA /home/alpha/Windows ntfs3 defaults,lazytime,sys_immutable,uid=1000,gid=1000,exec,windows_names,discard,ro,iocharset=utf8 0 0
UUID=1496470F9646F132 /home/alpha/Storage ntfs3 defaults,lazytime,sys_immutable,uid=1000,gid=1000,exec,windows_names,discard,rw,iocharset=utf8 0 0
lazytime and discard are performance things for SSDs.
sys_immutable marks files with the “system file” attribute in Windows (like stuff in the Windows folder) as unchangable on linux, as you don’t want to mess with these.
uuid/gid explicity sets the owner as me, as Windows does not handle granular file ownership like linux does, hence its best to default to a user explicitly.
iocharset=utf8 and exec are probably redundant, but makes sure it doesn’t use an ancient linux defaut.
I will quote the windows_names description from the link above:
Prevents the creation of files and directories with a name not allowed by Windows, either because it contains some not allowed character (which are the characters “ * / : < > ? \ | and those whose code is less than 0x20), because the name (with or without extension) is a reserved file name (CON, AUX, NUL, PRN, LPT1-9, COM1-9) or because the last character is a space or a dot. Existing such files can still be read and renamed.
Note I have the Windows partition set as ro. Read-only. So linux can read files of the windows partition, but can’t write or change anything, just in case.
/Storage is my SATA drive, which I have set as rw so linux can write files too.
And FYI, I have my linux partition (and a secondary NVMe drive) set as f2fs. I’ve been happy with that filesystem for a long time:
UUID=787e85c8-5a65-4265-ad91-de756ac2a8d3 / f2fs defaults,gc_merge,lazytime 0 1
A lot of issues you see surrounding NTFS (like games not working or reported corruption) are because people and distros don’t set these options.
But CachyOS may default to some of this by now. I set this up explicitly a long time ago.
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I haven’t benchmarked NTFS vs Linux partitions in games, but it’s fine. No stability issues. You can absolutely install GoG games there, and run the same files in Linux or Windows.
I have run benchmarks for more extreme workloads (like writing tens of thousands of image files for a dataset), and Linux F2FS and XFS tends to handle it waaay better than NTFS. But this isn’t really applicable to gaming.
The issue, as always, is the classic Linux thing if “you have to configure it right.”
It’s best to edit the NTFS drive’s mounting options, in /etc/fstab, and put it in a special “compatibility” mode to work better with Windows. I am away from my PC, but I can find the documentation later if you wish.
I love how there are already 38 replies. Linux distro questions are like Lemmy catnip, heh.
Fort what its worth:
I have very similar hardware: 7800, 3090, 1440p ultrawide, NVMe+SATA
Similar needs (GoG, game modding, python, Plex, photo backup)
Problems with linux before.
CachyOS has been my “end boss” distro.
Ive had the same stable partition for like ~3 years now, which Ive never had on linux so long. Its just perfect in so many ways, like development libs being optimized, and every gaming/optimization package you could ever want being packaged by the distro. It saved me from getting hacked or screwing up my own system in a few ways.
THAT BEING SAID,
I still dual boot to (heavily neutered) Windows. Some games, like Cyberpunk, just seem to perform slightly (but measurably) better on Windows when I A/B benchmark them, even when I try to make linux the best case scenario.
And some things I do (like HDR content wheb hooked up to a TV, or rendering HEIF files) still have some quirks on linux.
You dont have to choose. You can keep a tiny Windows partition, and/or a shared NTFS partition that both linux and Windows can access.


Yeah, this is exactly what I meant, worded better.
There needs to a critical mass of PC demand for us to get anything at all.


Most consumers don’t research purchases a ton, much less have any idea what’s going on in the hardware market. They wander around Best Buy or the first two pages of Amazon search, and buy.
And then you have businesses who are just gonna procure stuff they have to have anyway.
…I would have liked to see data more split by segment and form factor, though.


I’m not that tin-foil-hat-ish. I think Apple will keep iPhones and Macbook Neos, and some scaled up versions for devs. Maybe Intel will morph their laptop platforms to lower power. Maybe Valve will press on with Steam Machines for a bit.
But I think the “Windows PC platform” as we know it will be stagnant.
You won’t be able to just buy an RTX 7080 laptop, or build an ATX PC, because volume sales of those platforms will dry up. Without “Best Buy laptops” to fund them, why would Intel and AMD spend $billions on those chip designs for a few enthusiasts who can’t afford them anyway, when younger generations don’t even know how to use PCs?
Instead, they focus on servers, which shifts more people to thin clients and perpetuates the trend.
I could be wrong about that even.
The new Xbox CEO is making noise about PCs. Sony would be stupid not to do the same thing. The AI bubble could pop faster than I anticipate.
But still, its hard to see a future for PCs.


It will never bounce back.
The “plan” is to effectively kill the market for personal PCs. PCs won’t be gone, but with the bulk of the population buying phones, tablets, or thin clients, it becomes far more niche and kills its critical mass for platform development.
It sounds tinfoil hat-ish yeah, but… well, explain 2026 to your 2011 self.


Sometimes, you can get similar benefits on Windows running DXVK.
Some older DX9/OpenGL games like it in particular.


I wish they still made GPUs :(. Even an Intel Arc.
Hell, if they could somehow source 3090 dies, they’d make a killing still selling them, heh.


I can! It’s an EVGA FTW3.
Even if I couldn’t, it’s ducted to the side of an SFF case, so I could just disconnect them, wire the PWM lead from the GPU and use 120mm case fans.
The card rarely goes above 300W now and ingests ambient air, so the fans hardly spin up anyway.


Like 87 said, thermal expansion slowly damages them, so less extreme shifts between temperatures are better. Hence when turning the PC on, I also let it slowly “warm up” before heavily loading it, and don’t run the fans too aggressively when it’s cooler.
You can also have individual components overheat and die. VRMs on some 3090s are notorious for this. I’m trying to minimize this risk by undervolting and clock capping it, so current draw never peaks too high.
I think it’s all a bit silly.
Palworld absolutely leans into the controversy in their marketing, but fundamentally it’s an Ark-like, on a different platform. It’s really not competing with Nintendo sales.
Hence, it’s kind of ridiculous Nintendo pursued this so aggressively. It’d be like Bethesda Game Studios relentlessly going after Stardew Valley on iOS because they both have “NPCs with schedules,” when fundamentally, their games are nothing alike.