

Eh, they might still be benefiting here.
If you double your prices and lose half your customers, you’re still coming out ahead – still making the same amount of money, while only needing to serve half as many customers, which lowers your expenses.


Eh, they might still be benefiting here.
If you double your prices and lose half your customers, you’re still coming out ahead – still making the same amount of money, while only needing to serve half as many customers, which lowers your expenses.


See? This is already much better than GOG’s email.


why gog decided to put two of them…
Yeah … that’s the real smoking gun, though. That’s what tips it past being ‘possibly an accident’ and into ‘GOG needs to find and fire their Nazi communications staff member’. (And in either case, they really should be issuing a very public apology.)


An email without symbols would also be acceptable. Just saying.
On my first playthrough, sure. I had endless problems with that.
But on the second go-around, I actually managed to get it running self-sufficiently without any major problems. A set-it-and-forget-it Gleba is possible.
(Fulgora was actually the one I had to keep coming back to. Damn resource nodes were too shallow and kept running out, cutting off the supply of raw resources. And there doesn’t seem to be any way around that.)
Not if you designed it right with sorters to remove anything moldy.
Yeah… When I played it through, I tinkered with vehicles a bit at first … but then quickly gave it up. No trucks, no trains, no drones. They all kind of suck. Ludicriously long, map-spanning conveyor belts – that’s where it’s at. Consistent throughput, simple and cheap to build, no ongoing costs, no resource mixing/sorting issues, the long belt acts like buffer storage, easy to tap off of or merge into at any point… What’s not to like? People say belts don’t scale, but if you just upgrade to higher tiers of belts when necessary, they scale just fine. And once you’ve done one run with stackable supports, it’s easy to stack more on top of it.
Usually the ‘bullshit’ category for me. Like I randomly glitched and fell through the floor.


Been playing a lot of (emulated) Pokemon Violet this week. Just getting into the post-game now.
(lol, get rekd, Nintendo. I’ll emulate whatever I want, and you can’t stop me.)


This week, I been playing…
Mindustry
Open source factory tower defense. What more can I say?

Forza Horizon 5
When I only have a short time to play, I’ll open this up for some dumb fun. Just recently got the Hot Wheels DLC, and that’s definitely worth trying. Takes a normally half-serious racing game and adds loops and boosters and upside down track and all kinds of other bonkers shit. So now you’re taking real-life serious cars on completely ludicrous, impossible tracks through cool scenery. Huge smiles were had.

You know … maybe I should give Bazzite a shot on my gaming/media PC.
Currently I have my Ubuntu Linux PC for everything important, and my Windows PC that only has two jobs: play games and watch videos.
I’ve been hesitant to try it because I pirate all of my games. Getting pirated copies to work correctly can sometimes be tricky even on Windows. And my experiences trying to get them to run on Ubuntu have had more failures than successes. Seriously, like a 80% failure rate. I gather that it’s better if you’re running legit copies through Steam … but I’m poor, lol.
But hearing from you how well things ‘just work’ on Bazzite … maybe I should give it a try. Possibly I’ll have better success with pirated games there.


Automated backups happen at night.


No.
o5@TR5:~$ uptime
19:59:08 up 55 days, 4:28, 4 users, load average: 0.72, 0.72, 0.84


and the fps fell to a crawl and i couldn’t really move my head to see stuff breaking and falling unfortunately
Huh… Didn’t have that issue on my hardware, which made it a lot more enjoyable, I guess. Maybe try again at some point if you’ve ever got a significant hardware upgrade.
(And, honestly, the missions are kind of a pain a lot of times. It’s actually more of a heist and getaway game when you play the missions. I mostly just wanted to play it in sandbox mode and destroy stuff.)


Have you looked at Teardown?


Haven’t tried the Space Age expansion yet, so not sure what to expect there on time commitment.
Massive increase in time commitment there.
You still start the same way, but now launching a rocket isn’t the end of the game … it’s just the end of the first act. Now you also build orbiting space stations and interplanetary spaceships (which require launching dozens of rockets to build), so you can go colonize 4 more planets, each with their own new challenges and new resources to gather and exploit. Each one of those can easily take just as much time to colonize as your original planet, if not more. You’ll need to build autonomous spaceships to regularly ferry supplies and finished products around the solar system to where they’re needed. Then finally build a big, badass spaceship capable of reaching the edge of the solar system, and that is the new win condition.
After playing Space Age, the original Factorio game seems like just a tutorial level.


Cyberpunk is an awesome game now, years after its release.
It was rough and buggy at release, but now it’s everything it should have been from the beginning. (I prefer to play on PC so I can have the mod that turns some people into furries, though!)
Surely that will prevent kids from becoming violent!