

Copying them this way isn’t officially supported, but moving them via Steam can be annoying if you have a lot of updates waiting (it won’t move a game unless it is updated for some reason).


Copying them this way isn’t officially supported, but moving them via Steam can be annoying if you have a lot of updates waiting (it won’t move a game unless it is updated for some reason).


e: I was wrong, user below is correct


This is because, while EasyAntiCheat was installed previously, it wasn’t enforcing. So Linux clients could run because EAC wasn’t kicking anybody.
In Early Access, EAC will be enforcing because it is one of the systems they want to test at scale.
As it stands now WARDOGS plans on adding EAC Linux support but it isn’t ready for the playtest. So once EAC is enabled, without a valid Linux client, it will kick Linux users.
This is just more of a ‘This is currently Beta/Early Access’ thing than a ‘WARDOGS hates Linux’ thing.


If your users have multiple different devices which each have different codecs that they support it’s easier to transcode the movie in real time into a format that their device supports than to keep multiple different copies of the media with different encodings.
Graphics cards can do this but a Pi can’t.


The CPU has a power saving mode that lets it slow down whenever a thread is sleeping (even a few milliseconds). In games, the main thread does short bursts of work then sleeps briefly. So the CPU keeps waking up “cold” at a low speed, causing occasional slow frames (the “1% lows”).
The patch adds a window where the CPU won’t go into the power saving state immediately, so when the thread starts working again the CPU is at full speed already.


That’s the best kind.
More like, Linux supports GOG and they don’t try to stop it.
The thing you want is the Heroic Games Launcher, you can login to your GOG/Epic/Amazon and install/launch games (using WINE/Proton) pretty much like using Steam.
It’s even available as a Flatpak so you can use it on the Steam Deck.


To add to this, the compile time is usually in the range of a few ms each but often when you need to compile a new shader it’s because a new entity appeared and there are likely several new shaders associated with that entity that you have to compile at once, so you could see a 100-200ms delay on the rendering for larger jobs.
Often times if you change settings you’ll trigger recompilation of some shaders. This can result in worse performance which people often attribute to their setting change (so they revert it/change it some more, triggering more shader compiling). So, make sure you play a bit once you’ve changed settings before judging the performance.
Using something like MangoHud which displays CPU/GPU load and frame time graphs (and about a million other customizable things) you can generally see when you’re having shader stuttering. Some games (Path of Exile 2, for example) have in-game performance monitor tools which will specifically tell you when shaders are compiling and how many are in the queue.


A lot of people are holding legacy grudges about issues that have long since been fixed.
NVIDIA drivers used to be absolute hell on Linux, now they work decently well outside of some specific, older, hardware. But, if you listen to social media commentors (the source of all wisdom), you’d think that trying to boot a Linux machine with an NVIDIA card is literally(-figuratively) suicide.


The 3ms is the full end-to-end latency. From the click to the monitor updating with the result.
3ms isn’t noticeable, even the worst performer (xwayland) only hit 8ms which wouldn’t be noticed outside of very specific games.
Fighting games’ frames are around 17ms and moves that require hitting a single frame are nearly impossible to perform consistently.


Lycos has the answer


You haven’t lived if you haven’t had a good burgle


Gamers Nexus says it’s about $70 more than self-built. (for the 512GB model)
So, you’re paying $70 for a small form factor PC in a custom case, with SteamOS. Another thing is that you can choose to buy a Steam Controller for $20 less than buying the controller by itself and you also don’t have to wait in the pre-order line for the standalone controller (which is currently extended into 2027).
The hardware shortage makes it not a great time to buy a gaming PC, but in the current market it’s priced competitively and you get to jump the line buying a Steam Controller as well.


Same. I saw a civilian car bug out with some weird physics and some texture pop-in issues and that was pretty much it.
It felt like it needed some more polish/balance in the combat system/mob AI system (esp the cops). I thought I became powerful too quickly, playing Netrunner I could just pull up in a car outside and use the cameras to kill everything in the area before walking in and collecting the loot.
It was fun, it just didn’t feel too challenging. The balance pass that came with the expansion is much better.
My friend was playing on a Playstation and his experience mirrors the social media complaints.


I look forward to hearing his work again when Duke Nukem Forever finally comes out.


The curse of optimization.
People feel compelled to use them in order to advance/unlock things faster.
They’re fun to stumble on, but once you know how to do them it’s hard to make other choices which are obviously less powerful.
Having them be possible in custom game modes wouldn’t be so bad if they were just for challenge and didn’t tie into the unlock/progression system.


I have a similar problem using Wayland in Proton, the game gets the gamepad input but it also attempts to use the desktop control profile simultaneously.
So moving the right stick will send the joystick right input to the game and also try to move the mouse cursor to the right. (often rapidly switching the in-game glyphs between controller and, keyboard and mouse


Ya, I’m still on DDR4 as well. Decided to hold off on upgrading to AM5, so I got a 5800X3D and 64GB DDR4 when it was looking like RAM was about to explode in cost.


Magic Archery (very short and solid incremental, free and unmonetized, very rare)
If you like incrementals look at the Gnorp Apologue. Very well designed and the presentation is top tier. Good enough to have spawned new ‘Gnorp-like’ games:
Dwarf Eats Mountain is very gnorp-like, it just released so the balance is a little rough but the dev is very active (there’s been 4 updates in the past 3 days).
Journey to Incrementalia same idea, it does a good job on having unique troop ‘builds’ due to the synergies between different types of units and the prestige upgrades.
Honorable Mention: Tower Wizard, more standard incremental but well done.
That’s an odd issue.
Holding W shouldn’t prevent the Esc key from being sent. It makes it sound like something happening in the hardware.
Are you using any gaming mice/keyboard that may have a macro enabled? For example, if you wanted to run forward for a long time and the game doesn’t support autorun you could have a macro that held W which could be toggled on and off through a keyboard/mouse key.
I wouldn’t worry about it too much since you were able to resolve it by rebooting. If it’s something happening constantly then it would be worth troubleshooting, but generally you are wasting your time trying to find out what happened during a one-off issue.
If it were happpening to me, I’d wait for the issue to occur again and then SSH into the machine from elsewhere and run
evtest, select the suspect keyboard, and see if it is emitting scancodes.This will tell you if the problem is the hardware or something in the system. Seeing scancodes that are showing the W key would mean that the hardware is sending the keys, not seeing scancodes either means that the problem is your system OR that there is another device sending the scancodes (the other device will show up in
evtestas well).