

So send their location then, since sounds have to be played from the player’s location in order to project from the right spot.


So send their location then, since sounds have to be played from the player’s location in order to project from the right spot.


People think this is a crazy complaint because the controller has an estimated battery life of something like 30 hours and a wireless charger included. So as long as you remember to put it on the dock when you put the controller down once every couple of days, you shouldn’t have to worry about your battery’s charge.
I agree that being able to hot swap the battery would be nice, but this is closer to having to remember to charge your phone and being able to change the battery in a phone at all is a crazy concept in this day and age.


But if they’re not rendered, what about their sound effects like walking, or something like their bullets?
This is actually an issue in War Thunder, where if the server thinks you shouldn’t be able to see a tank, it won’t render it, but this also causes it fairly frequently to not play noises from the tank like the engine or shots, and to not render projectiles from them either. So a teammate can die right next to you and you won’t know how because the shot wasn’t rendered on your screen even though you were looking in the direction of the enemy when they fired it. Or a tank with an engine louder than a semi truck will sneak up and kill you because the game simply decided that you shouldn’t be able to hear them.


Important to note that the controller is designed to be serviceable and Valve is partnering with a company to provide replacement parts.
It sounds like it’ll be as hard to replace the battery as old smart phones were, which makes it very customer friendly.


I used my launch day PS4 controller up until last year without ever having to unlatch a cover or unscrew a screw. After more than a decade of use, I finally had to open the case and replace the USB port with a new board I bought for $2 by unscrewing and unplugging the old one and swapping it out with the new one.
Why are you acting like having to replace the battery is this super inconvenient thing that you’ll have to do frequently when the odds of having to do so more than once every 5-10 years is unlikely with proper care? I’d consider having to replace AA batteries more of a hassle than that. Especially if they go bad and leak all over the contacts or something. Crystalized battery acid is a pain in the ass to clean out.


I’ve been waiting for Valve to release their new headset before I jump back into VR and decide what I get to replace my original Vive. I still have a few questions as well, like the price, but it basically looks like everything that I want in a headset.
It has eye tracking since it uses foveated rendering, the new pancake lenses that have made a huge splash in recent years, better resolution than the Index, and they’ve said that it’s built to be modular so that there’s the possibility of adding new features down the line - including stuff like a port on the face plate that allows for high speed camera info as well as data, so stuff like face tracking should be as easy as plug and play once people get to tinker with it. No need to pull off face plates or solder wires like people were doing with their Index.
The biggest question I have left besides the price is the battery life and the feasibility of having it plugged in and charging while you’re using it.
I just replaced that exact card in my machine last week in preparation for dual booting Linux for the first time (I needed a new NVME as a Linux drive and figured I’d future-proof my setup at the same time with an RX 9070 XT for the native AMD drivers), and the only games that I hadn’t been able to run on medium-high settings had been unoptimized games, bad ports, and early access stuff like Monster Hunter: Wilds and Cities Skylines 2.
IMO 8 gigs is plenty for the average person, all things considered.